chevron_right. Install v1.5 first, then overwrite with this. Restored large pool of radioactive near Underpass - this was cut sometime during evelopment and arguably intended to be there, if not for "adorable consoles". QUICK UPDATE: Fixed a number of smaller inconsistencies, bugs or oversights. By default, the plugins you have activated in the New Vegas Launcher or in a mod manager tool will have ticks next to them. CHANGED: Removed disabled walls and guard tower at ElRey gas station. The Mojave will never feel empty again. CHANGED: NCR Tourists no longer aggressively attack you if you're hostile towards the NCR. Fixed BoS hitsquad not showing up due to wonky vanilla quest variables. Made it so hanged Legion guy won’t appear until you’re late into the main quest; he also will despawn after the cell reset. Quick update, a couple changes to fix bugs and improve performance. TLD_Travelers.esm=1 TTW Reputations.esm=1 TTW New Vegas Speech Checks.esm=1 TTW New Vegas Speech Checks – TTW Reputations Patch.esm=1 WMR.esm=1 Vault 101 Revisited.esm=1 NewCalifornia.esm=0 The Mod Configuration Menu.esp=1 NewCalifornia Courier Stash Control.esp=0 NewCalifornia DLC Control.esp=0 StarTheWanderingCourier-FNC-TTW.esp=0 17 11 More Perks.esm. You can free the slaves and stuff. Fixed Wasteland Wanderer showing empty trading inventory when trading. Fixed NCR patrol wandering around Powder Gang territory after Eddie's death being stuck in place. 1 Background 2 Interactions with the player character 2.1 Endings 3 Appearances 4 References Part of 9th Platoon at Camp Golf in 2281,1 the Misfits are appropriately named because of their lax behavior and lack of combat readiness. Special thanks to ledzepiv who found many of them. - Removed Van Graff assassin who wouldn’t attack the player. Reported by ledzepiv. Various npcs across the wasteland now have a unique appearance and/or less generic name, helping fight New Vegas clone syndrome. - Removed pond at Underpass again due to visual glitches. The Misfits are a small squad of New California Republic troopers stationed at Camp Golf in 2281. Per page: 15 30 50. CHANGED: Prospector Saloon's visitors now hang out in front of the bar all night. ... TLD_Travelers.esm. Copyright © 2020 Robin Scott. We head to Primm and I have some trouble finding our loot! Keep an eye out for new, related releases by yours truly this week. CHANGED: NCR's Trooper Patrol Leaders now have unique appearances. Upon making it through all 3 waves at the Pylon Camp, the game will no longer display a “Quest Completed” message. - Gave all mod records the TLD prefix instead of 11a, this can break the mod, especially scripts. Fixed NCRCF patrols not despawning after Eddie’s death. New Vegas. - Fixed Prospector at Abandoned Shack floating in air. 3,367. Removed a couple of npcs from the McCarran concourse. This mod adds hundreds of npcs and several scripted events to the world of Fallout: New Vegas; people patrolling the roads, traveling between towns, … - When Primm gets taken over by NCR, set an NCR tax collector and MP to show up at town centre. Reported by ledzepiv. BUGFIX: Removed leftovers from otherwise cut prospector camp. Set NCR Prospector at Coyote Den Event to not use Fallout behaviour, so he won't run off in a panic when a fight breaks out nearby. They supplement NCR patrols. The Goodsprings Hunters now rest in front of the Saloon at night. - You can now trade with the Hunters near Goodsprings. - Additionally, downtown Primm gets totally plastered with NCR flags and propaganda. Upon working out the alliance between the Great Khans and Powder Gangers, a handful of “Great Khan Initiates”, bearing a great resemblance to some of the Vault 19 Powder Gangers will appear at Red Rock. Temporarily disabled the walls for the ElRey NCR fort; will adjust the navmeshes in a following update, this is a hotfix to stop npcs from running into the walls. Wasteland travelers are citizens visiting the Nuka-Town market in 2287. - Removed superfluous item ownership settings at destroyed raider camp, which could accidentally cause the Wastelanders there to turn hostile. Reported by ledzepiv. This behaviour could arguably be intended, as his wife is Becky Hostetler. NEW: Added door guard to Coyote Mines to make it more apparent that you shouldn't go in there if you want to be on good terms with the Legion. Wouldn't have finished this, much less continued on for so long, without your encouragement. Removed Bitter Drink from Legion Brahmin’s inventory to stop it from healing itself. 17 11 TLD_Travelers.esm 18 12 Less Empty Primm.esp 19 13 VanessaFollowerNV.esm 20 14 Project Nevada - Core.esm 21 15 More Perks.esm 22 16 oHUD.esm 23 17 Project Nevada - Equipment.esm 24 18 Project Nevada - Rebalance.esp 25 19 Project Nevada - Cyberware.esp 26 1a Project Nevada - … Use either this or main file. Fixed “Assassins” being impressively consistently misspelt internally due to my huge brain. WeAreLegion.esm. Removed NCR flag in Primm that was blocking the doorway … again. They will be far, far less accommodating if you are vilified with them, however. USE THIS *OR* MAIN FILEHitsquads respawn every 3 days once triggered. People modding the … 14 e Gomorrah Redesigned v2.esp. Check changelog for more information on new features.ATTENTION: Upgrading to v1.59 from earlier versions during a running playthrough may cause several npc groups to despawn. 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